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- # Copyright (c) <2015-Present> Tzutalin
- # Copyright (C) 2013 MIT, Computer Science and Artificial Intelligence Laboratory. Bryan Russell, Antonio Torralba,
- # William T. Freeman. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
- # associated documentation files (the "Software"), to deal in the Software without restriction, including without
- # limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
- # Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
- # The above copyright notice and this permission notice shall be included in all copies or substantial portions of
- # the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
- # NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
- # SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
- # CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- # THE SOFTWARE.
- try:
- from PyQt5.QtGui import *
- from PyQt5.QtCore import *
- from PyQt5.QtWidgets import *
- except ImportError:
- from PyQt4.QtGui import *
- from PyQt4.QtCore import *
- #from PyQt4.QtOpenGL import *
- from libs.shape import Shape
- from libs.utils import distance
- CURSOR_DEFAULT = Qt.ArrowCursor
- CURSOR_POINT = Qt.PointingHandCursor
- CURSOR_DRAW = Qt.CrossCursor
- CURSOR_MOVE = Qt.ClosedHandCursor
- CURSOR_GRAB = Qt.OpenHandCursor
- # class Canvas(QGLWidget):
- class Canvas(QWidget):
- zoomRequest = pyqtSignal(int)
- scrollRequest = pyqtSignal(int, int)
- newShape = pyqtSignal()
- selectionChanged = pyqtSignal(bool)
- shapeMoved = pyqtSignal()
- drawingPolygon = pyqtSignal(bool)
- CREATE, EDIT = list(range(2))
- _fill_drawing = False # draw shadows
- epsilon = 11.0
- def __init__(self, *args, **kwargs):
- super(Canvas, self).__init__(*args, **kwargs)
- # Initialise local state.
- self.mode = self.EDIT
- self.shapes = []
- self.current = None
- self.selectedShape = None # save the selected shape here
- self.selectedShapeCopy = None
- self.drawingLineColor = QColor(0, 0, 255)
- self.drawingRectColor = QColor(0, 0, 255)
- self.line = Shape(line_color=self.drawingLineColor)
- self.prevPoint = QPointF()
- self.offsets = QPointF(), QPointF()
- self.scale = 1.0
- self.pixmap = QPixmap()
- self.visible = {}
- self._hideBackround = False
- self.hideBackround = False
- self.hShape = None
- self.hVertex = None
- self._painter = QPainter()
- self._cursor = CURSOR_DEFAULT
- # Menus:
- self.menus = (QMenu(), QMenu())
- # Set widget options.
- self.setMouseTracking(True)
- self.setFocusPolicy(Qt.WheelFocus)
- self.verified = False
- self.drawSquare = False
- self.fourpoint = True # ADD
- self.pointnum = 0
- #initialisation for panning
- self.pan_initial_pos = QPoint()
- def setDrawingColor(self, qColor):
- self.drawingLineColor = qColor
- self.drawingRectColor = qColor
- def enterEvent(self, ev):
- self.overrideCursor(self._cursor)
- def leaveEvent(self, ev):
- self.restoreCursor()
- def focusOutEvent(self, ev):
- self.restoreCursor()
- def isVisible(self, shape):
- return self.visible.get(shape, True)
- def drawing(self):
- return self.mode == self.CREATE
- def editing(self):
- return self.mode == self.EDIT
- def setEditing(self, value=True):
- self.mode = self.EDIT if value else self.CREATE
- if not value: # Create
- self.unHighlight()
- self.deSelectShape()
- self.prevPoint = QPointF()
- self.repaint()
- def unHighlight(self):
- if self.hShape:
- self.hShape.highlightClear()
- self.hVertex = self.hShape = None
- def selectedVertex(self):
- return self.hVertex is not None
- def mouseMoveEvent(self, ev):
- """Update line with last point and current coordinates."""
- pos = self.transformPos(ev.pos())
- # Update coordinates in status bar if image is opened
- window = self.parent().window()
- if window.filePath is not None:
- self.parent().window().labelCoordinates.setText(
- 'X: %d; Y: %d' % (pos.x(), pos.y()))
- # Polygon drawing.
- if self.drawing():
- self.overrideCursor(CURSOR_DRAW) # ?
- if self.current:
- # Display annotation width and height while drawing
- currentWidth = abs(self.current[0].x() - pos.x())
- currentHeight = abs(self.current[0].y() - pos.y())
- self.parent().window().labelCoordinates.setText(
- 'Width: %d, Height: %d / X: %d; Y: %d' % (currentWidth, currentHeight, pos.x(), pos.y()))
- color = self.drawingLineColor
- if self.outOfPixmap(pos):
- # Don't allow the user to draw outside the pixmap.
- # Clip the coordinates to 0 or max,
- # if they are outside the range [0, max]
- size = self.pixmap.size()
- clipped_x = min(max(0, pos.x()), size.width())
- clipped_y = min(max(0, pos.y()), size.height())
- pos = QPointF(clipped_x, clipped_y)
- elif len(self.current) > 1 and self.closeEnough(pos, self.current[0]) and not self.fourpoint:
- # Attract line to starting point and colorise to alert the
- # user:
- pos = self.current[0]
- color = self.current.line_color
- self.overrideCursor(CURSOR_POINT)
- self.current.highlightVertex(0, Shape.NEAR_VERTEX)
- elif ( # ADD
- len(self.current) > 1
- and self.fourpoint
- and self.closeEnough(pos, self.current[0])
- ):
- # Attract line to starting point and
- # colorise to alert the user.
- pos = self.current[0]
- self.overrideCursor(CURSOR_POINT)
- self.current.highlightVertex(0, Shape.NEAR_VERTEX)
- if self.drawSquare:
- initPos = self.current[0]
- minX = initPos.x()
- minY = initPos.y()
- min_size = min(abs(pos.x() - minX), abs(pos.y() - minY))
- directionX = -1 if pos.x() - minX < 0 else 1
- directionY = -1 if pos.y() - minY < 0 else 1
- self.line[1] = QPointF(minX + directionX * min_size, minY + directionY * min_size)
- elif self.fourpoint:
- # self.line[self.pointnum] = pos # OLD
- self.line[0] = self.current[-1]
- self.line[1] = pos
- else:
- self.line[1] = pos # pos is the mouse's current position
- self.line.line_color = color
- self.prevPoint = QPointF() # ?
- self.current.highlightClear()
- else:
- self.prevPoint = pos
- self.repaint()
- return
- # Polygon copy moving.
- if Qt.RightButton & ev.buttons():
- if self.selectedShapeCopy and self.prevPoint:
- self.overrideCursor(CURSOR_MOVE)
- self.boundedMoveShape(self.selectedShapeCopy, pos)
- self.repaint()
- elif self.selectedShape:
- self.selectedShapeCopy = self.selectedShape.copy()
- self.repaint()
- return
- # Polygon/Vertex moving.
- if Qt.LeftButton & ev.buttons():
- if self.selectedVertex():
- self.boundedMoveVertex(pos)
- self.shapeMoved.emit()
- self.repaint()
- elif self.selectedShape and self.prevPoint:
- self.overrideCursor(CURSOR_MOVE)
- self.boundedMoveShape(self.selectedShape, pos)
- self.shapeMoved.emit()
- self.repaint()
- else:
- #pan
- delta_x = pos.x() - self.pan_initial_pos.x()
- delta_y = pos.y() - self.pan_initial_pos.y()
- self.scrollRequest.emit(delta_x, Qt.Horizontal)
- self.scrollRequest.emit(delta_y, Qt.Vertical)
- self.update()
- return
- # Just hovering over the canvas, 2 posibilities:
- # - Highlight shapes
- # - Highlight vertex
- # Update shape/vertex fill and tooltip value accordingly.
- self.setToolTip("Image")
- for shape in reversed([s for s in self.shapes if self.isVisible(s)]):
- # Look for a nearby vertex to highlight. If that fails,
- # check if we happen to be inside a shape.
- index = shape.nearestVertex(pos, self.epsilon)
- if index is not None:
- if self.selectedVertex():
- self.hShape.highlightClear()
- self.hVertex, self.hShape = index, shape
- shape.highlightVertex(index, shape.MOVE_VERTEX)
- self.overrideCursor(CURSOR_POINT)
- self.setToolTip("Click & drag to move point")
- self.setStatusTip(self.toolTip())
- self.update()
- break
- elif shape.containsPoint(pos):
- if self.selectedVertex():
- self.hShape.highlightClear()
- self.hVertex, self.hShape = None, shape
- self.setToolTip(
- "Click & drag to move shape '%s'" % shape.label)
- self.setStatusTip(self.toolTip())
- self.overrideCursor(CURSOR_GRAB)
- self.update()
- break
- else: # Nothing found, clear highlights, reset state.
- if self.hShape:
- self.hShape.highlightClear()
- self.update()
- self.hVertex, self.hShape = None, None
- self.overrideCursor(CURSOR_DEFAULT)
- def mousePressEvent(self, ev):
- pos = self.transformPos(ev.pos())
- if ev.button() == Qt.LeftButton:
- if self.drawing():
- # self.handleDrawing(pos) # OLD
- if self.current and self.fourpoint: # ADD IF
- # Add point to existing shape.
- print('Adding points in mousePressEvent is ', self.line[1])
- self.current.addPoint(self.line[1])
- self.line[0] = self.current[-1]
- if self.current.isClosed():
- # print('1111')
- self.finalise()
- elif not self.outOfPixmap(pos):
- # Create new shape.
- self.current = Shape()# self.current = Shape(shape_type=self.createMode)
- self.current.addPoint(pos)
- # if self.createMode == "point":
- # self.finalise()
- # else:
- # if self.createMode == "circle":
- # self.current.shape_type = "circle"
- self.line.points = [pos, pos]
- self.setHiding()
- self.drawingPolygon.emit(True)
- self.update()
- else:
- selection = self.selectShapePoint(pos)
- self.prevPoint = pos
- if selection is None:
- #pan
- QApplication.setOverrideCursor(QCursor(Qt.OpenHandCursor))
- self.pan_initial_pos = pos
- elif ev.button() == Qt.RightButton and self.editing():
- self.selectShapePoint(pos)
- self.prevPoint = pos
- self.update()
- def mouseReleaseEvent(self, ev):
- if ev.button() == Qt.RightButton:
- menu = self.menus[bool(self.selectedShapeCopy)]
- self.restoreCursor()
- if not menu.exec_(self.mapToGlobal(ev.pos()))\
- and self.selectedShapeCopy:
- # Cancel the move by deleting the shadow copy.
- self.selectedShapeCopy = None
- self.repaint()
- elif ev.button() == Qt.LeftButton and self.selectedShape: # OLD
- if self.selectedVertex():
- self.overrideCursor(CURSOR_POINT)
- else:
- self.overrideCursor(CURSOR_GRAB)
- elif ev.button() == Qt.LeftButton and not self.fourpoint:
- pos = self.transformPos(ev.pos())
- if self.drawing():
- self.handleDrawing(pos)
- else:
- #pan
- QApplication.restoreOverrideCursor() # ?
- def endMove(self, copy=False):
- assert self.selectedShape and self.selectedShapeCopy
- shape = self.selectedShapeCopy
- #del shape.fill_color
- #del shape.line_color
- if copy:
- self.shapes.append(shape)
- self.selectedShape.selected = False
- self.selectedShape = shape
- self.repaint()
- else:
- self.selectedShape.points = [p for p in shape.points]
- self.selectedShapeCopy = None
- def hideBackroundShapes(self, value):
- self.hideBackround = value
- if self.selectedShape:
- # Only hide other shapes if there is a current selection.
- # Otherwise the user will not be able to select a shape.
- self.setHiding(True)
- self.repaint()
- def handleDrawing(self, pos):
- if self.current and self.current.reachMaxPoints() is False:
- if self.fourpoint:
- targetPos = self.line[self.pointnum]
- self.current.addPoint(targetPos)
- print('current points in handleDrawing is ', self.line[self.pointnum])
- self.update()
- if self.pointnum == 3:
- self.finalise()
- else: # 按住送掉后跳到这里
- initPos = self.current[0]
- print('initPos', self.current[0])
- minX = initPos.x()
- minY = initPos.y()
- targetPos = self.line[1]
- maxX = targetPos.x()
- maxY = targetPos.y()
- self.current.addPoint(QPointF(maxX, minY))
- self.current.addPoint(targetPos)
- self.current.addPoint(QPointF(minX, maxY))
- self.finalise()
- elif not self.outOfPixmap(pos):
- print('release')
- self.current = Shape()
- self.current.addPoint(pos)
- self.line.points = [pos, pos]
- self.setHiding()
- self.drawingPolygon.emit(True)
- self.update()
- def setHiding(self, enable=True):
- self._hideBackround = self.hideBackround if enable else False
- def canCloseShape(self):
- return self.drawing() and self.current and len(self.current) > 2
- def mouseDoubleClickEvent(self, ev):
- # We need at least 4 points here, since the mousePress handler
- # adds an extra one before this handler is called.
- if self.canCloseShape() and len(self.current) > 3:
- if not self.fourpoint:
- self.current.popPoint()
- self.finalise()
- def selectShape(self, shape):
- self.deSelectShape()
- shape.selected = True
- self.selectedShape = shape
- self.setHiding()
- self.selectionChanged.emit(True)
- self.update()
- def selectShapePoint(self, point):
- """Select the first shape created which contains this point."""
- self.deSelectShape()
- if self.selectedVertex(): # A vertex is marked for selection.
- index, shape = self.hVertex, self.hShape
- shape.highlightVertex(index, shape.MOVE_VERTEX)
- self.selectShape(shape)
- return self.hVertex
- for shape in reversed(self.shapes):
- if self.isVisible(shape) and shape.containsPoint(point):
- self.selectShape(shape)
- self.calculateOffsets(shape, point)
- return self.selectedShape
- return None
- def calculateOffsets(self, shape, point):
- rect = shape.boundingRect()
- x1 = rect.x() - point.x()
- y1 = rect.y() - point.y()
- x2 = (rect.x() + rect.width()) - point.x()
- y2 = (rect.y() + rect.height()) - point.y()
- self.offsets = QPointF(x1, y1), QPointF(x2, y2)
- def snapPointToCanvas(self, x, y):
- """
- Moves a point x,y to within the boundaries of the canvas.
- :return: (x,y,snapped) where snapped is True if x or y were changed, False if not.
- """
- if x < 0 or x > self.pixmap.width() or y < 0 or y > self.pixmap.height():
- x = max(x, 0)
- y = max(y, 0)
- x = min(x, self.pixmap.width())
- y = min(y, self.pixmap.height())
- return x, y, True
- return x, y, False
- def boundedMoveVertex(self, pos):
- index, shape = self.hVertex, self.hShape
- point = shape[index]
- if self.outOfPixmap(pos):
- size = self.pixmap.size()
- clipped_x = min(max(0, pos.x()), size.width())
- clipped_y = min(max(0, pos.y()), size.height())
- pos = QPointF(clipped_x, clipped_y)
- if self.drawSquare:
- opposite_point_index = (index + 2) % 4
- opposite_point = shape[opposite_point_index]
- min_size = min(abs(pos.x() - opposite_point.x()), abs(pos.y() - opposite_point.y()))
- directionX = -1 if pos.x() - opposite_point.x() < 0 else 1
- directionY = -1 if pos.y() - opposite_point.y() < 0 else 1
- shiftPos = QPointF(opposite_point.x() + directionX * min_size - point.x(),
- opposite_point.y() + directionY * min_size - point.y())
- else:
- shiftPos = pos - point
- shape.moveVertexBy(index, shiftPos)
- lindex = (index + 1) % 4
- rindex = (index + 3) % 4
- lshift = None
- rshift = None
- if index % 2 == 0:
- rshift = QPointF(shiftPos.x(), 0)
- lshift = QPointF(0, shiftPos.y())
- else:
- lshift = QPointF(shiftPos.x(), 0)
- rshift = QPointF(0, shiftPos.y())
- shape.moveVertexBy(rindex, rshift)
- shape.moveVertexBy(lindex, lshift)
- def boundedMoveShape(self, shape, pos):
- if self.outOfPixmap(pos):
- return False # No need to move
- o1 = pos + self.offsets[0]
- if self.outOfPixmap(o1):
- pos -= QPointF(min(0, o1.x()), min(0, o1.y()))
- o2 = pos + self.offsets[1]
- if self.outOfPixmap(o2):
- pos += QPointF(min(0, self.pixmap.width() - o2.x()),
- min(0, self.pixmap.height() - o2.y()))
- # The next line tracks the new position of the cursor
- # relative to the shape, but also results in making it
- # a bit "shaky" when nearing the border and allows it to
- # go outside of the shape's area for some reason. XXX
- #self.calculateOffsets(self.selectedShape, pos)
- dp = pos - self.prevPoint
- if dp:
- shape.moveBy(dp)
- self.prevPoint = pos
- return True
- return False
- def deSelectShape(self):
- if self.selectedShape:
- self.selectedShape.selected = False
- self.selectedShape = None
- self.setHiding(False)
- self.selectionChanged.emit(False)
- self.update()
- def deleteSelected(self):
- if self.selectedShape:
- shape = self.selectedShape
- self.shapes.remove(self.selectedShape)
- self.selectedShape = None
- self.update()
- return shape
- def copySelectedShape(self):
- if self.selectedShape:
- shape = self.selectedShape.copy()
- self.deSelectShape()
- self.shapes.append(shape)
- shape.selected = True
- self.selectedShape = shape
- self.boundedShiftShape(shape)
- return shape
- def boundedShiftShape(self, shape):
- # Try to move in one direction, and if it fails in another.
- # Give up if both fail.
- point = shape[0]
- offset = QPointF(2.0, 2.0)
- self.calculateOffsets(shape, point)
- self.prevPoint = point
- if not self.boundedMoveShape(shape, point - offset):
- self.boundedMoveShape(shape, point + offset)
- def paintEvent(self, event):
- if not self.pixmap:
- return super(Canvas, self).paintEvent(event)
- p = self._painter
- p.begin(self)
- p.setRenderHint(QPainter.Antialiasing)
- p.setRenderHint(QPainter.HighQualityAntialiasing)
- p.setRenderHint(QPainter.SmoothPixmapTransform)
- p.scale(self.scale, self.scale)
- p.translate(self.offsetToCenter())
- p.drawPixmap(0, 0, self.pixmap)
- Shape.scale = self.scale
- for shape in self.shapes:
- if (shape.selected or not self._hideBackround) and self.isVisible(shape):
- shape.fill = shape.selected or shape == self.hShape
- shape.paint(p)
- if self.current:
- self.current.paint(p)
- self.line.paint(p)
- if self.selectedShapeCopy:
- self.selectedShapeCopy.paint(p)
- # Paint rect
- if self.current is not None and len(self.line) == 2 and not self.fourpoint:
- # print('Drawing rect')
- leftTop = self.line[0]
- rightBottom = self.line[1]
- rectWidth = rightBottom.x() - leftTop.x()
- rectHeight = rightBottom.y() - leftTop.y()
- p.setPen(self.drawingRectColor)
- brush = QBrush(Qt.BDiagPattern)
- p.setBrush(brush)
- p.drawRect(leftTop.x(), leftTop.y(), rectWidth, rectHeight)
- # ADD:
- if (
- self.fillDrawing()
- and self.fourpoint
- and self.current is not None
- and len(self.current.points) >= 2
- ):
- print('paint event')
- drawing_shape = self.current.copy()
- drawing_shape.addPoint(self.line[1])
- drawing_shape.fill = True
- drawing_shape.paint(p)
- if self.drawing() and not self.prevPoint.isNull() and not self.outOfPixmap(self.prevPoint):
- p.setPen(QColor(0, 0, 0))
- p.drawLine(self.prevPoint.x(), 0, self.prevPoint.x(), self.pixmap.height())
- p.drawLine(0, self.prevPoint.y(), self.pixmap.width(), self.prevPoint.y())
- self.setAutoFillBackground(True)
- if self.verified:
- pal = self.palette()
- pal.setColor(self.backgroundRole(), QColor(184, 239, 38, 128))
- self.setPalette(pal)
- else:
- pal = self.palette()
- pal.setColor(self.backgroundRole(), QColor(232, 232, 232, 255))
- self.setPalette(pal)
- p.end()
- def fillDrawing(self):
- return self._fill_drawing
- def transformPos(self, point):
- """Convert from widget-logical coordinates to painter-logical coordinates."""
- return point / self.scale - self.offsetToCenter()
- def offsetToCenter(self):
- s = self.scale
- area = super(Canvas, self).size()
- w, h = self.pixmap.width() * s, self.pixmap.height() * s
- aw, ah = area.width(), area.height()
- x = (aw - w) / (2 * s) if aw > w else 0
- y = (ah - h) / (2 * s) if ah > h else 0
- return QPointF(x, y)
- def outOfPixmap(self, p):
- w, h = self.pixmap.width(), self.pixmap.height()
- return not (0 <= p.x() <= w and 0 <= p.y() <= h)
- def finalise(self):
- assert self.current
- if self.current.points[0] == self.current.points[-1]:
- # print('finalse')
- self.current = None
- self.drawingPolygon.emit(False)
- self.update()
- return
- self.current.close()
- self.shapes.append(self.current)
- self.current = None
- self.setHiding(False)
- self.newShape.emit()
- self.update()
- def closeEnough(self, p1, p2):
- #d = distance(p1 - p2)
- #m = (p1-p2).manhattanLength()
- # print "d %.2f, m %d, %.2f" % (d, m, d - m)
- return distance(p1 - p2) < self.epsilon
- # These two, along with a call to adjustSize are required for the
- # scroll area.
- def sizeHint(self):
- return self.minimumSizeHint()
- def minimumSizeHint(self):
- if self.pixmap:
- return self.scale * self.pixmap.size()
- return super(Canvas, self).minimumSizeHint()
- def wheelEvent(self, ev):
- qt_version = 4 if hasattr(ev, "delta") else 5
- if qt_version == 4:
- if ev.orientation() == Qt.Vertical:
- v_delta = ev.delta()
- h_delta = 0
- else:
- h_delta = ev.delta()
- v_delta = 0
- else:
- delta = ev.angleDelta()
- h_delta = delta.x()
- v_delta = delta.y()
- mods = ev.modifiers()
- if Qt.ControlModifier == int(mods) and v_delta:
- self.zoomRequest.emit(v_delta)
- else:
- v_delta and self.scrollRequest.emit(v_delta, Qt.Vertical)
- h_delta and self.scrollRequest.emit(h_delta, Qt.Horizontal)
- ev.accept()
- def keyPressEvent(self, ev):
- key = ev.key()
- if key == Qt.Key_Escape and self.current:
- print('ESC press')
- self.current = None
- self.drawingPolygon.emit(False)
- self.update()
- elif key == Qt.Key_Return and self.canCloseShape():
- self.finalise()
- elif key == Qt.Key_Left and self.selectedShape:
- self.moveOnePixel('Left')
- elif key == Qt.Key_Right and self.selectedShape:
- self.moveOnePixel('Right')
- elif key == Qt.Key_Up and self.selectedShape:
- self.moveOnePixel('Up')
- elif key == Qt.Key_Down and self.selectedShape:
- self.moveOnePixel('Down')
- def moveOnePixel(self, direction):
- # print(self.selectedShape.points)
- if direction == 'Left' and not self.moveOutOfBound(QPointF(-1.0, 0)):
- # print("move Left one pixel")
- self.selectedShape.points[0] += QPointF(-1.0, 0)
- self.selectedShape.points[1] += QPointF(-1.0, 0)
- self.selectedShape.points[2] += QPointF(-1.0, 0)
- self.selectedShape.points[3] += QPointF(-1.0, 0)
- elif direction == 'Right' and not self.moveOutOfBound(QPointF(1.0, 0)):
- # print("move Right one pixel")
- self.selectedShape.points[0] += QPointF(1.0, 0)
- self.selectedShape.points[1] += QPointF(1.0, 0)
- self.selectedShape.points[2] += QPointF(1.0, 0)
- self.selectedShape.points[3] += QPointF(1.0, 0)
- elif direction == 'Up' and not self.moveOutOfBound(QPointF(0, -1.0)):
- # print("move Up one pixel")
- self.selectedShape.points[0] += QPointF(0, -1.0)
- self.selectedShape.points[1] += QPointF(0, -1.0)
- self.selectedShape.points[2] += QPointF(0, -1.0)
- self.selectedShape.points[3] += QPointF(0, -1.0)
- elif direction == 'Down' and not self.moveOutOfBound(QPointF(0, 1.0)):
- # print("move Down one pixel")
- self.selectedShape.points[0] += QPointF(0, 1.0)
- self.selectedShape.points[1] += QPointF(0, 1.0)
- self.selectedShape.points[2] += QPointF(0, 1.0)
- self.selectedShape.points[3] += QPointF(0, 1.0)
- self.shapeMoved.emit()
- self.repaint()
- def moveOutOfBound(self, step):
- points = [p1+p2 for p1, p2 in zip(self.selectedShape.points, [step]*4)]
- return True in map(self.outOfPixmap, points)
- def setLastLabel(self, text, line_color = None, fill_color = None):
- assert text
- self.shapes[-1].label = text
- if line_color:
- self.shapes[-1].line_color = line_color
- if fill_color:
- self.shapes[-1].fill_color = fill_color
- return self.shapes[-1]
- def undoLastLine(self):
- assert self.shapes
- self.current = self.shapes.pop()
- self.current.setOpen()
- self.line.points = [self.current[-1], self.current[0]]
- self.drawingPolygon.emit(True)
- def resetAllLines(self):
- assert self.shapes
- self.current = self.shapes.pop()
- self.current.setOpen()
- self.line.points = [self.current[-1], self.current[0]]
- self.drawingPolygon.emit(True)
- self.current = None
- self.drawingPolygon.emit(False)
- self.update()
- def loadPixmap(self, pixmap):
- self.pixmap = pixmap
- self.shapes = []
- self.repaint() # 这函数在哪
- def loadShapes(self, shapes):
- self.shapes = list(shapes)
- self.current = None
- self.repaint()
- def setShapeVisible(self, shape, value):
- self.visible[shape] = value
- self.repaint()
- def currentCursor(self):
- cursor = QApplication.overrideCursor()
- if cursor is not None:
- cursor = cursor.shape()
- return cursor
- def overrideCursor(self, cursor):
- self._cursor = cursor
- if self.currentCursor() is None:
- QApplication.setOverrideCursor(cursor)
- else:
- QApplication.changeOverrideCursor(cursor)
- def restoreCursor(self):
- QApplication.restoreOverrideCursor()
- def resetState(self):
- self.restoreCursor()
- self.pixmap = None
- self.update()
- def setDrawingShapeToSquare(self, status):
- self.drawSquare = status
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